#include "Duck.h"
#include "Balloon.h"

void setCamera(int CameraMode, Duck *pMainDuck);
void drawHud(int score, int mode, int cameraMode, double window_height, double window_width, double elapsed_time, bool gameOver, double timer);
void printToScreen(float x, float y, char string[]);
void setRandCoords(double *pX, double *pY, double *pZ, Balloon *balloon1, Balloon *balloon2);
void playHitSound();
double zEq(double z0, double r0, double x, double bx);
double getStartingZ(double xRot, double yRot);
double drawPowerBar(double elapsed_time, double window_width, double window_height, double currentPower, bool frozen);
